Web Informant
#312, 13 January 2003:
Why
Convergence won't happen
http://strom.com/awards/312.html
The Consumer Electronics Show was held last week in Vegas, and the big news from the show is more talk about convergence of home electronics and computing. I got this incredible sense of déjà vu and it made me dust off a column that I wrote for Inforworld nearly ten years ago on the topic. The column begins:
"I am sick
and tired about hearing about the coming convergence of consumer electronics,
computers, and communications. And most of the articles that I've read about
this mega-trend are focused in the wrong area.
You get the
impression that soon every home will have a PC inside its TV, or is it the other
way around? And actually that confusion is part of the problem: the convergence
will happen, no doubt. But its first and probably only manifestation for a long
time to come will be in the area of entertainment, not in computing.
I think that
computers/communications/call-it-what-you-will have already changed the face of
mass-market entertainment, and will continue to have profound effects here. But
the result is not multimedia PCs or live video coming through your super VGA:
it will be better and more interesting entertainment. The interface is not the
keyboard or Windows: it is a telephone-style numeric touchpad, Nintendo, and
our TVs."
Back to the
present, now. What I wrote so long ago is still true, just the technologies
have changed. And while Bill Gates battles out where the center of the home
really is (he claims it is the PC, while the entertainment industry claims it
is the living room TV), a lot of companies are going to try to sell you a bunch
of crappy products over the next year, all again in the name of convergence.
The problem with
convergence is that 90% of us are happy with our TVs, especially those of us
that have managed to connect up DVD players and some kind of nice sound system.
We don't need no stinking Windows to run our entertainment lives. Indeed,
having Windows just gets in the way of things, and eventually Microsoft will
realize the folly of their approach.
Since 1993, there
have been some pretty nifty advances in entertainment technologies: MP3s, TiVo,
cable modems, and digital photography. But the fact remains that the TV is the
center of the home entertainment universe in 2003, just as it was in 1993 and
probably 1983 as well. No one (other than a few people in Redmond and Silicon
Valley) wants otherwise.
Now, since I originally
wrote this column I now carry a cell phone, most of my music is purchased as
CDs rather than on tapes or LPs (and soon after I purchase the CD I digitize it
on my home Mac as a bunch of MP3s), and I have forsaken audio and video tapes
completely. My Mac has gone from a IIsi to a iMac with about a 10x processor
speed increase and enough hard disk space to hold hundreds of CDs.
Yes, my Mac.
Sure, I use Windows PCs too, but Apple has gotten things exactly right with
iTunes and iMovie: there isn't any Windows software that comes close to these
two applications. And while I love these applications, they don't belong on my
TV screen. But I do like the fact that all my music is now on my Mac's hard
disk, and that I can play it in any order I like and even burn a CD for the car
that has my favorite songs together.
The real trouble
with home entertainment convergence is wiring everything together. My Mac is
about 10 feet from my TV, but those 10 feet are trouble enough for getting
wires around my apartment. And friends who have more extensive gear or bigger
homes are in similar straights. Sony has introduced something at the CES show
in Vegas that has promise, called RoomLink, and I look forward to testing it
out and seeing if it solves this one problem. But the fact remains that most
people don't want to run a bunch of Cat5 wire around their homes, or coax. Yes,
there is powerline technology that can help here (and I am a big fan of what
Phonex and other companies are doing to support powerline networking), but it
still is far more work than most citizens want to deal with.
In my 1993
Infoworld column, I mention three "laws" to set the stage for
convergence. They are still very much in force. The first law is that sources
for converged content already exist in terms of printed and recorded work. My
second law is that no new content delivery vehicles are necessary or needed,
because technology will push and extend existing entertainment vehicles. And my
third law is that the best human interface for these products will still be
mostly passive viewing and hearing what is placed in front of you.
I wrote back in
1993:
"The real
win will be how to make entertainment products like movies, TV, and even
computer software more entertaining and interesting, by way of incorporating
solid technological advances that were only possible a short time ago. No
keyboard is required to appreciate a Broadway show or the latest movie.
Corporate networks will be safe from Nintendo-attached nodes for a long time,
rest easy. But let's call a spade a spade: the coming convergence will be less
animated spreadsheets and more animated entertainment. Time Warner, Spielberg,
and others will benefit. AT&T and Microsoft won't."
Back in 1993, we had a character (I believe it was the young girl) in the first Jurassic Park movie exclaim with delight over finding a Unix computer that she could control with confidence. We've come a long way in a decade: the latest Lord of the Rings and Harry Potter feature films both have a principle character that is entirely computer generated from those Unix computers. Both "second" movies contain special effects that weren't even possible when the "first" movies were created just a few years ago. That's the power of our industry, and where convergence is taking us.